Warframes
Warframe mods have 2 main purposes:
- base stats: mainly survivability
- powers/abilities:
- enhanced: power boost for better buffs / nukes, better range, etc...
- modified: augment mods that will change the behavior of certain abilities. Ex: the mod allows Frost to tank much better.
You will also find some utility mods (cast speed, parkour speed).
Remember to hover with your cursor over the different stats on the left, this will give you details on their actual impact.
Also remember to hover over passive and ability icons below stats to see the impact of your mods on them.
Warframe Mods: Base Stats
- Health / Armor: base combo, increasing health increases your survival and armor reduces damage taken by health points
- Shields: additional "tanking" bar. 50% innate damage reduction, automatically recharges after a certain time. When shields reach 0, you get an invulnerability period called "shield-gating"
- Energy: the fuel for all your abilities. Increasing the max pool will give you more comfort.
- Sprint Speed: not much to say, you will move quickly via maneuvers like the roll and bullet-jump which benefit from another stat: velocity.
Warframe Mods: Powers
- Duration: for controls (longer) and buffs (long duration = less energy spent and more comfort)
- Efficiency: reduces ability cost, big gameplay comfort
- Range: useful mainly for controls or AoE nukes, less useful if you focus on weapon damage buffs
- Power: generally for hitting harder, sometimes for increasing buffs and heals